Sit Down, Magic Maze, Strategy Card Game, Ages 8+, 1-8 Players, 15+ Minutes Playing Time

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Sit Down, Magic Maze, Strategy Card Game, Ages 8+, 1-8 Players, 15+ Minutes Playing Time

Sit Down, Magic Maze, Strategy Card Game, Ages 8+, 1-8 Players, 15+ Minutes Playing Time

RRP: £27.45
Price: £13.725
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All of these modules bring in more options to make Magic Maze a more intense and puzzling experience. It’s a small co-op game where you’re trying to get 4 heroes to their ‘theft’ tiles then get them to the exit(s) before the timer runs out. There are several timer spaces in the mall that, when activated, force the players to flip the timer and pass their action tiles to the left. Some players will struggle with the real-time aspects of this game, as it requires you to be constantly scanning. As mentioned in the set-up for Magic Maze, each player is given an Action Tile; each tile displays what actions that player can take.

For Magic Maze, my bailout point is ‘I can see why people enjoy it, but I really don’t want to play it again’.I haven’t hated the time I’ve spent with it but I wouldn’t choose to play this over any other game in my collection – including Catan. Of course, when playing with different groups, a new learning process is required, so it can be fresh again just by changing the company.

If you see that time is running low, you can work as a team to move one of the characters to a Sand Timer icon.This is a nice package–a little spartan, but the game doesn’t come with (or need) extraneous components. With a completely new group, you might play some training scenarios multiple times until they win, just so they can gain confidence in the system.

They have somehow lost their weapons and equipment, so, obviously, they decide to rob the local mall. For players who get flustered easily and don’t like timed or simultaneous action games, Magic Maze can be a frustrating and demoralizing experience, especially as players are banging the red pawn in front of them. The only way for players to communicate is by either staring intensely at another player or placing the “do something” pawn in front of that player. Someone else is handling the vortexes that can teleport pawns from wherever they are to a vortex portal elsewhere in the maze. You get to talk and laugh about the successes and failures because they reveal something of you as a person and something of your relationship with the spymaster/spymistress.However, while players are cooperating and may move any character, they may not communicate–either through pointing, gesturing, or talking. The first is that it’s frustrating rather than funny to be the source of everyone else’s impatience.

One scenario might involve no talking at any point, or might have multiple dimensions to the mall, and so on. I think a theme similar to the one used in Professor Evil and the Citadel of Time would have worked well here. Once you solve the puzzle you can move on to harder pastures, but the reality is that this is a puzzle that feels quite similar each time you play it no matter the level of difficulty – adding 5 tiles just doesn’t add much more. And time is running out – nobody is near an hourglass, and you wasted so much time on this discussion only to have it all fall apart in the first thirty seconds.You cannot shuffle the deck unless you move onto a Timer space, and if you choose to shuffle, you must do so while time is running, after the flip.

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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